Pathfinder 2e true strike. There's a common argument that Spellcasting in Pathfind...

Skirmish Strike [one-action] Feat 6. * This archetype offers S

Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell …Moment of Clarity [one-action] Feat 1. You push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with the concentrate trait even if those actions don’t have the rage trait. You push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with ... A, A, A (Attack, attack, attack) is the case where you just make three strikes. TS, A, A is making two attacks and using True Strike on the first one, and A, TS, A is making two attacks and using True Strike on the second. The yellow columns are for turns where you can or will only spend two actions making strikes, and compare just attacking ...The Anger Phantom is a very simple melee Striker. Furious Strike is an easy go-to offensive options, and it’s easy to pair the 2-Action cost with a 2-Action spell so you and your Eidolon are consistently getting a lot out of your action economy. Wrathful Berserker: Better Strength for more damage.Cleric Spells 1st: true strike, 4th: reflective scales, 5th: summon dragon Divine Intercession The Empress of Heaven wastes little time acting coy about her favor. Her boons are often accompanied by beams of sunlight or calligraphic symbols, while her wrath is often signaled by the cracking of precious items and armor.True Strike School divination; Level sorcerer/wizard 1 Casting Time 1 standard action Components V, F (small wooden replica of an archery target) Range personal Target you Duration see text You gain temporary, intuitive insight into the immediate future during your next attack.Oooh, Bard dedication can be really nice. I can get some True Strikes for attack shenanigans, and eventually Inspire Courage. And Beastmaster is a classic, a good archetype for all classes, but sadly I have no training in Nature. ... "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew ...Yeah, Fortune as a trait would work for that. Just put True Strike in every level that doesn't have an appropriate Fortune spell. ^^ But in all honesty, the Staff of Divination probably does what you want anyway. Since Divination is too broad for a custom staff it adds a few useful spells. There aren't a lot of Fortune spells.Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. Flaming Sphere H: A ball of fire rolls about at your command. Fungal Hyphae H: Thin hyphae grow from your feet and plunge into the earth. Fungal Infestation H: Plant poisonous fungal growths in a creature.Since True strike goes into effect the next time you make an attack roll and Devise a Stratagem specifically says “instead of rolling”, Devise a Stratagem and True Strike wouldn’t work together and True Strike would be wasted, assuming you use 1st Action to Devise A Stratagem, 2nd Action to True strike, 3rd to Strike.I'm advising a player of mine who's interested in the Monk, and reading up on the ki spells I noticed that the Ki Strike spell is underwhelming. It's +1 to hit with a strike or flurry of blows and 1d6 damage. The damage increases by 1d6 at 9th level, and 17th level. Because of flurry of blows that's basically 2d6 extra damage but with lower ...Reactive Strike [reaction] Source Rage of Elements pg. 233. Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or …Thematically, do what you want. Mechanically, monk is probably the stronger base with stances, flurry, better AC, better saves, ki strike and super fast movement. Magus only offers spellstrike which is just ok, and bounded spellcasting sucks. Grab a spellcasting archetype with access to the arcane spell list.Plants and fungi in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also immobilized for 1 round.Spell 1. Evocation Sonic. Source Secrets of Magic pg. 101 1.1. Traditions arcane, divine, occult. Cast [two-actions] somatic, verbal. Range touch; Targets 1 weapon. Duration 1 minute. You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon. If a ...True Strike Spell1 Divination Fortune Traditions arcane, occult Cast [one-action] verbal; Duration until the end of your turn A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. Strikes. When building your creature’s selection of Strikes, use the following sections to set the Strike’s attack bonus and damage. Give the attack all the normal traits if it’s a weapon; for unarmed attacks or weapons you invent, give whatever traits you feel are appropriate. Note that these traits might influence the damage you give ... Strike - Actions - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery + AfflictionsRanged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties. Spell (and similar effects) damage roll = damage die of the effect + bonuses + penalties. If the combined penalties on an attack would reduce the damage to 0 or below, you still deal 1 damage.No. But you can use a Bastard Sword and switch between one and two handed; release a hand is free, but readjust to two hands would be an action. Or you can merge a staff with your weapon using Fuse Staff @ 8. Which allows you to Spellstrike with Spells stored in a Staff. 23.Sword Cane. This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration. Certain feats, class ...Spell 1. Divination. Fortune. Traditions arcane, occult. Cast verbal. Duration until the end of your turn. A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll ... Enigma. Your muse is a mystery, driving you to uncover the hidden secrets of the multiverse. If your muse is a creature, it might be a dragon or otherworldly being; if a deity, it might be Irori or Nethys. You gain the Bardic Lore feat and add true strike to your spell repertoire. Your muse is a mystery, driving you to uncover the hidden ...Invoke True Name R: You speak the true name of a creature to more surely affect it with your magic. Join Pasts H S U: Share thoughts and experiences with allies. Know Direction H: Find true north. Light H: Make an object glow. Mage Hand H: Command a floating hand to move an object. Message H: Speak a message to a distant creature, who can reply.Scorching Ray says I cannot attack the same creature using the versions of two and three actions of the spell. Spellstrike says if the spell targets only the target of your Strike, even if it normally allows more targets. My question is the word allows, Scorching Ray doesn't allow more targets, it forbids that the attacks would make at one ...A staff has charges equal to the highest level spell that you can cast. Since you are a prepared caster, you can spend a spell each morning to add charges equal to the expanded spell’s level to the staff. So yep! You can use the staff six times to cast a Level 1 Shocking Grasp.Yeah, Fortune as a trait would work for that. Just put True Strike in every level that doesn't have an appropriate Fortune spell. ^^ But in all honesty, the Staff of Divination probably does what you want anyway. Since Divination is too broad for a custom staff it adds a few useful spells. There aren't a lot of Fortune spells.Since True strike goes into effect the next time you make an attack roll and Devise a Stratagem specifically says “instead of rolling”, Devise a Stratagem and True Strike wouldn’t work together and True Strike would be wasted, assuming you use 1st Action to Devise A Stratagem, 2nd Action to True strike, 3rd to Strike.Sign up for the Sinclair's Library mailing list! Or, if it's past May 3rd, check out the Kickstarter!https://sinclairslibrary.nonat1s.comLet's talk about the...True Target - Spells - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All …Although is associated with a sneakier Magus, it could work with a STR and armor build. It: - Gives us a 5 foot bonus to speed when using Arcane Cascade. - Vastly improves our DPR when striking flat-footed foes while in Arcane Cascade. - Allows us to make use of Deception to capitalize on a better to hit chance.There's a common argument that Spellcasting in Pathfinder 2e is underpowered! Well, it's time to challenge that notion by highlighting the cool things you c...Cleric Spells 1st: true strike, 2nd: invisibility, 4th: phantasmal killer Divine Intercession He Who Walks in Blood detests oathbreakers and bears a particular prejudice against mortals seeking to ascend into divinity, but the Mantis God believes in compensation for selfless duties and rewards the rare individual for their murderous deeds.Hurtling Stone: From Cleric, same damage as cantrip, but the main advantge of being 1 action is wasted on spellstrike. Moon Beam: From Cleric, Same damage as a cantrip but is also silver and dazzle the enemy. Fire Ray: From Cleric, 2d6 per spell lvl, great damage wise for a Focus spell, having the same damage as most slot spells.3 Answers Sorted by: 5 It Depends a Lot on the Specifics The relative value of true strike depends entirely on the value of the action you trade away to use it. If that action is a Strike, it has direct DPR value depending on:True Strike School divination; Level sorcerer/wizard 1 Casting Time 1 standard action Components V, F (small wooden replica of an archery target) Range personal Target you Duration see text You gain temporary, intuitive insight into the immediate future during your next attack.Inventor Build: The Kobold Cannon of Death, AKA "Needs More True Strike". I've been theorycrafting a ton of Inventor builds since the street date for G&G hit, trying to find whatever the Inventor's actual specific niche as a martial is given how open-ended and flexible the class is. This build in particular stuck out to me.His valet independent familiar hands him a true strike wand, which he uses vs tough monsters. Then drops wand to fire. Crits quite often. Collects wands after fight. At 60gp each, they're cheap enough to use every shot at high level. Edit, valet independent doesn't work. Can use staff of divination to wangle 2 true strike shots in first 2 rounds.Actions. Source Core Rulebook pg. 461 4.0. You affect the world around you primarily by using actions, which produce effects. Actions are most closely measured and restricted during the encounter mode of play, but even when it isn’t important for you to keep strict track of actions, they remain the way in which you interact with the game world.Quick Guide to Blaster Casters in Pathfinder 2e. Comparison at level 11: Be a Gunslinger. Take Way of the Sniper. Take Sniper’s Aim feat. Have a +2 Flaming Striking gun with d12 fatal or fatal aim, like the Jezail. Spend time each round using a Hide or Take Cover action to reload, then two more actions for Sniper’s Aim.The Anger Phantom is a very simple melee Striker. Furious Strike is an easy go-to offensive options, and it’s easy to pair the 2-Action cost with a 2-Action spell so you and your Eidolon are consistently getting a lot out of your action economy. Wrathful Berserker: Better Strength for more damage.True Strike - Spells - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery + Reactive Strike [reaction] Source Rage of Elements pg. 233. Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or …AOO if it crits will disrupt the action. Spellstrike is the activity, not the action. There is the difference. Also Spellstrike consists of one subordinate action (Cast a Spell) and one main action (Melee Strike). attack instead. Make a melee Strike with a weapon or unarmed attack.Awesome write-up! You mentioned Tandem Strike when talking about devotion phantom. I desperately wanted to make that work, but with the summoner attack always lagging behind 2 or 3 attack bonus compared to the Eidolon and the Eidolon always having an agile weapon for a second attack it just seems to me like an awful option to squeeze +1 or +2 attack …I'm advising a player of mine who's interested in the Monk, and reading up on the ki spells I noticed that the Ki Strike spell is underwhelming. It's +1 to hit with a strike or flurry of blows and 1d6 damage. The damage increases by 1d6 at 9th level, and 17th level. Because of flurry of blows that's basically 2d6 extra damage but with lower ...The requirement for entering the stance is that you are wielding shield. Then to use the stance you must wield the shield with both hands. So no you don’t have a free hand. It’s like wielding a two-handed weapon. If you let go, the stance ends and you must use a new action to enter the stance. If the requirement was that you were wielding a ...Although is associated with a sneakier Magus, it could work with a STR and armor build. It: - Gives us a 5 foot bonus to speed when using Arcane Cascade. - Vastly improves our DPR when striking flat-footed foes while in Arcane Cascade. - Allows us to make use of Deception to capitalize on a better to hit chance.Spell 1. Evocation Sonic. Source Secrets of Magic pg. 101 1.1. Traditions arcane, divine, occult. Cast [two-actions] somatic, verbal. Range touch; Targets 1 weapon. Duration 1 minute. You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon. If a ...Dec 16, 2002 · The first is the bow of true arrows style. I.e., a unlimited-use spell-trigger item. The true strike ability on that weapon costs about 1,500 gp., and that seems to be a fair price. The second is a command word activated item. An example of this would be: Amulet of Striking: On command, this amulet affects the wearer as though by the spell true ... Strike True (Combat) Rather than attempting a series of wild blows, you line up a perfect attack. Prerequisites: Combat Expertise, base attack bonus +6. Benefit: You can focus …Power Attack [two-actions] Feat 1. * This archetype offers Power Attack at a different level than displayed here. You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra ...Strikes. When building your creature’s selection of Strikes, use the following sections to set the Strike’s attack bonus and damage. Give the attack all the normal traits if it’s a weapon; for unarmed attacks or weapons you invent, give whatever traits you feel are appropriate. Note that these traits might influence the damage you give ...2) In the errata entry for attacks, added a breakdown explanation of attack rolls, the attack trait, and multiple attack penalty. 3) Much more minor, but to clarify the math of Cloud Jump, added an example of a character with 40 foot Speed who rolled a 25 and has Cloud Jump. 4) A few of the errata moved to the "Part 2" section because of the ...Invoke True Name R: You speak the true name of a creature to more surely affect it with your magic. Join Pasts H S U: Share thoughts and experiences with allies. Know Direction H: Find true north. Light H: Make an object glow. Mage Hand H: Command a floating hand to move an object. Message H: Speak a message to a distant creature, who can reply.Price. Bulk. Usage. Spoilers. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Each wand holds a spell of a certain level, determined when the wand is created.A, A, A (Attack, attack, attack) is the case where you just make three strikes. TS, A, A is making two attacks and using True Strike on the first one, and A, TS, A is making two attacks and using True Strike on the second. The yellow columns are for turns where you can or will only spend two actions making strikes, and compare just attacking ... Perpetual Breadth Feat 8. 2.0. You have expanded your supply of near-infinite items. Choose a research field. Add one item from the list of options available to that field from perpetual infusions, or two items if you choose your own field. If you have perpetual potency or perpetual perfection, you gain an additional item (or items if you chose ...Best Buffs in Pathfinder 2e. Now that we've gone over the basics, let's take a look at ... And because True Strike is a cantrip, it can be cast easily and often.If you get the quickened condition to allow Stride or Strike, you must use it to explicitly Stride or Strike as in the Actions themselves, a Monk cannot use it to Flurry of Blows despite it being two Strikes, no could a monk use their quickened action to Winding Flow, despite one of its subservient actions being Stride. if a Magus was quickened ...1st true strike; 2nd comprehend language, darkvision, see invisibility; Staff of Divination (Greater) Item 10 Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1. 3rd clairaudience, darkvision; 4th clairvoyance, comprehend language, telepathy; Staff of Divination (Major) Item 14 Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1. 5th ...Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a basic Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked prone. The target of your Strike must be within the cone or the effect fails. Heightened (+1) The damage increases by 1.The requirement for entering the stance is that you are wielding shield. Then to use the stance you must wield the shield with both hands. So no you don’t have a free hand. It’s like wielding a two-handed weapon. If you let go, the stance ends and you must use a new action to enter the stance. If the requirement was that you were wielding a ...Double Slice [two-actions] Feat 1. Fighter. Source Core Rulebook pg. 144 4.0. Requirements You are wielding two melee weapons, each in a different hand. You lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target.Enigma. Your muse is a mystery, driving you to uncover the hidden secrets of the multiverse. If your muse is a creature, it might be a dragon or otherworldly being; if a deity, it might be Irori or Nethys. You gain the Bardic Lore feat and add true strike to your spell repertoire. Your muse is a mystery, driving you to uncover the hidden ...Cleric Spells 1st: true strike, 4th: reflective scales, 5th: summon dragon Divine Intercession The Empress of Heaven wastes little time acting coy about her favor. Her boons are often accompanied by beams of sunlight or calligraphic symbols, while her wrath is often signaled by the cracking of precious items and armor.His valet independent familiar hands him a true strike wand, which he uses vs tough monsters. Then drops wand to fire. Crits quite often. Collects wands after fight. At 60gp each, they're cheap enough to use every shot at high level. Edit, valet independent doesn't work. Can use staff of divination to wangle 2 true strike shots in first 2 rounds. You cannot use Spellstrike with 1st level Conflux spells. Spells that "target a creature or that has an area of a burst, cone, or line" have either a Targets entry or an Area entry.The 1st level Conflux spells have neither, as they all target you. You could use it with Force Fang, but you should not. It seems to be the only Conflux spell with with a Targets …It needs sustaining, but when you think of this as a true strike you use every round, it's pretty damned good. Another one where the downside is the godawful prerequisite pick. Cry of Destruction is a solid pick for Warpriests. Parch and Dust Storm from the Dust Domain are both strong options. One is a multitarget solid debuff, the other is a ... Craft makeshift staff into Staff of Fire ->Staff Fire now has true strike. During daily prep staff gains 2 charges from 2nd lvl being max (no longer makeshift staff) and you now have 2 charges to cast either burning hands or true strike, or could sac a lvl 2 slot and have 4 charges."Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the Multiple Attack Penalty. Here I talk about why that's a bad idea.Aug 2, 2022 · 1) True Strike is not exclusive to casters, anyone can get access to it several times a day. 2) The chassis differences between martials and casters are much greater than ability to hit. Casters generally also have worse HP, worse saves on-level, armor generally tops at expert, worse action economy, etc. Dec 16, 2002 · The first is the bow of true arrows style. I.e., a unlimited-use spell-trigger item. The true strike ability on that weapon costs about 1,500 gp., and that seems to be a fair price. The second is a command word activated item. An example of this would be: Amulet of Striking: On command, this amulet affects the wearer as though by the spell true ... Strikes. When building your creature’s selection of Strikes, use the following sections to set the Strike’s attack bonus and damage. Give the attack all the normal traits if it’s a weapon; for unarmed attacks or weapons you invent, give whatever traits you feel are appropriate. Note that these traits might influence the damage you give ... The summoner and eidolon are different creatures, so the summoner casting it will make it only possible to apply to the summoner's attacks. To get it on the Eidolon, you'll need the Magical Adept feat. (Or the True Target spell, though that does other things too) This post is labelled with the Advice flair, which means extra special attention ...A strike is an attack made with a weapon or an unarmed attack. Spell attacks and combat maneuvers are attacks, but not strikes. 13 gurglinggrout • ORCDESCRIPTION. You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.Exacting Strike [one-action] Feat 1. Fighter Press. Source Core Rulebook pg. 144 4.0. You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack does not count toward your multiple attack penalty. Press: Ready.Dec 7, 2007. #2. Khelvan said: If you use the Scorching Ray and get more then one, at level 7 you get. two rays. Does True strike count for both of them or only for the first one? True strike only counts for one attack. Since the rays are simultaneous (at least in terms of game mechanics), you can choose which ray to apply the +20 to, by ...Namer's Codex. Source Secrets of Magic pg. 246 1.1. Namers have hidden their special techniques, spells, and items for millennia. Feats: Reveal True Name. Spells: Catch your name, compel true name, invoke true name. Items: True name amulet. <i>The magic of true names rests on the principle that if you know someone's name, you have power over ...His valet independent familiar hands him a true strike wand, which he uses vs tough monsters. Then drops wand to fire. Crits quite often. Collects wands after fight. At 60gp each, they're cheap enough to use every shot at high level. Edit, valet independent doesn't work. Can use staff of divination to wangle 2 true strike shots in first 2 rounds. 10 Eyl 2023 ... Greatsword. Athletics. Harm or Heal. True Strike, Enlarge, Weapon Storm. Gozreh. Neutral. Trident. Survival. Heal. Gust of Wind, Lightning Bolt ...25 Oca 2005 ... To me the True strike spell is broken when it comes to item creation. I generally just house rule it to be an attack bonus effect (+20 insight) ...Introduction. Following the tradition established by DnD 3.5’s Duskblade, the Magus is a medium-armored hybrid martial caster. Their signature feature, Spellstrike, allows you to deliver spells at the end of a weapon, combining the damage of your weapon with the damage of a spell. However, in exchange for this exceptional martial capability ...Jun 5, 2021 · True Strike CRB: While it won’t be especially helpful at low levels when your spell slots are extremely limited, this is a great option at higher levels. The 1-Action casting time allows you to cast this before casting another spell, dramatically improving the reliability of higher-level spells which require attack rolls like Disintegrate. Apr 26, 2021 · Only the first. Whirlwind attack mechanically is not one single attack but a bunch of attacks as the text clarify. You attack all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks. Description You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target. Mythic True Strike Source Gods & Magic pg. 132 2.0. Nethys Note: no description has been provided of this deity. Category Tian Gods. Edicts Seek glory in battle, loudly proclaim your victories, protect your possessions and strongholds. Anathema Cower from fights, refuse a challenge from an equal, mistreat your weapons, abuse your mount.Inventor Build: The Kobold Cannon of Death, AKA "Needs More True Strike". I've been theorycrafting a ton of Inventor builds since the street date for G&G hit, trying to find whatever the Inventor's actual specific niche as a martial is given how open-ended and flexible the class is. This build in particular stuck out to me.. There's a common argument that SpellcastiCleric Spells 1st: true strike, 2nd: enlarge, 25 Eyl 2022 ... Studious Spells: 3 new spells and 1 from our Hybrid Study as well as 2 new spell slots for said spells. I think True Strike is by far the best ... Make a melee Strike with your two-handed weapon. Each creature Dec 7, 2007 · Dec 7, 2007. #2. Khelvan said: If you use the Scorching Ray and get more then one, at level 7 you get. two rays. Does True strike count for both of them or only for the first one? True strike only counts for one attack. Since the rays are simultaneous (at least in terms of game mechanics), you can choose which ray to apply the +20 to, by ... Power Attack [two-actions] Feat 1. * This archetype offers Power Attack at a different level than displayed here. You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra ... ANALYSIS True Strikes are almost always worth doing if ...

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